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For the most up-to-date publications, please check Google Scholar


" We're so much more than the in-game clan": Gaming Experiences and Group Management in Multi-Space Online Communities. 

Toombs, A. L., Lee, A., Guo, Z., Buls, J., Westbrook, A., Carr, I., Wu, Y., & LaPeter, M. (2022). Proceedings of the ACM on Human-Computer Interaction, 6(CSCW2), 1-29. DOI: 10.1145/3555119

Methods and Measures for Mental Stress Assessment in Surgery: A Systematic Review of 20 Years of Literature.

Torkamani-Azar, M., Lee, A.,& Bednarik, R. (2022). Methods and Measures for Mental Stress Assessment in Surgery: A Systematic Review of 20 Years of Literature. IEEE Journal of Biomedical and Health Informatics 26 (9). 4436-449. DOI: 10.1109/JBHI.2022.3182869  

Integration of Human Factors in Surgery: Interdisciplinary Collaboration in Design, Development, and Evaluation of Surgical Technologies.

Bednarik, R., Blandford, A., Feng, F., Huotarinen, A., Iso-Mustajärvi, M., Lee, A., Nicolosi, F., Opie, J., Yoo, S.,  & Zheng, B.

(2022, April). In CHI Conference on Human Factors in Computing Systems Extended Abstracts (pp. 1-7).

DOI: 10.1145/3491101.3503709


Unpacking the Broad Landscape of Intraoperative Stressors for Clinical Personnel: A Mixed-Methods Systematic Review

Lee, A., Torkamani-Azar M, Zheng B, & Bednarik R. (In-Press). Journal of Multidisciplinary Healthcare.


How 3D Exoscopes Reconfigure Assistant Surgeons and Circulating Nurses’ Work Practice in an Operating Room

Lee, A., & Bednarik, R. (2021).Companion Publication of the 2020 Conference on Computer Supported Cooperative Work and Social Computing (CSCW2021). DOI: 10.1145/3462204.3481760 [Video]

External Human-Machine Interface on Delivery Robots: Expression of Navigation Intent of the Robot

Kannan. S. S., Lee, A., & Min, B (2021) 2021 30th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN). DOI: 0.1109/RO-MAN50785.2021.9515408 [Video]

Investigating the Effect of Deictic Movements of a Multi-robot

Lee, A., Jo, W., Kannan. S. S., & Min, B. (2021). International Journal of Human-Computer Interaction. 

DOI: 10.1080/10447318.2020.1812908 [Video]


Robots on Campus: Understanding Public Perception of Robots using Social Media

Lee, A. & Toombs, A. L. (2020). Companion Publication of the 2020 Conference on Computer Supported Cooperative Work and Social Computing (CSCW2020).  DOI: 10.1145/3406865.3418321 [Video]

ROSbag-based Multimodal Affective Dataset for Emotional and Cognitive States

Jo, W., Kannan. S. S., Cha, G. E., Lee, A., & Min, B. (2020). IEEE International Conference on Systems, Man, and Cybernetics. DOI: 10.1109/SMC42975.2020.9283320

What Kind of Work Do "Asshole Designers" Create? Describing Properties of Ethical Concern on Reddit

Gray, M. Colin., Chivukula, S. Sai., & Lee, A(2020). Proceedings of the Designing Interactive Systems Conference.

DOI: 10.1145/3357236.339548

**Honorable Mention (Top 5%)

The Social Infrastructure of Co-spaces: Home, Work, and Sociable Places for Digital Nomads

Lee, A.,  Toombs, A, L., Erickson, I., Nemer, D., Jo, E., Ho, Y., & Guo, Z. (2019). Proceedings of the ACM (PACM): Human-Computer Interaction: Computer-Supported Cooperative Work and Social Computing (CSCW2019) DOI: 10.1145/3359244 

Rethinking Co-spaces for Digital Nomads

Lee, A.,  &Toombs, A, L. (2019). ACM CSCW'19 Workshop - The Future of Work(places), Austin, TX, USA.

Comparison of the Change in Interpretative Stances of Lifelog Photos versus Manually Captured Photos Over Time. 

Lee, A., & Ryu, H. (2019). Online Information Review. DOI: 10.1108/OIR-03-2018-0108


Infrastructure vs. Community: Co-spaces Confront Digital Nomads’ Paradoxical Needs.

Lee, A., Toombs, A, L., & Erickson, I. (2019). CHI'19 Extended Abstracts Proceedings. DOI: 10.1145/3290607.3313064

Design of a Human Multi-Robot Interaction Medium of Cognitive Perception

Jo, W., Park, J. H., Lee, S., Lee, A., & Min, B. C. (2019). HRI'19 Extend Abstracts Proceedings. DOI: 10.1109/HRI.2019.8673188


Emotional Tagging with Lifelog Photos by Sharing Different Levels of Autobiographical Narratives.

Lee, A., & Ryu, H. (2018). Asian HCI Symposium at CHI 2018. DOI:10.1145/3205851.3205860

**Best Poster in Asian HCI symposium


Multisensory Integration Strategy for Modality-Specific Loss of Inhibition Control in Older Adults.

Lee, A., Ryu, H., Kim, J. K., & Jeong, E. (2018). International Journal of Environmental Research and Public Health15(4), 718; DOI10.3390/ijerph15040718 



Measuring the Kinematics of Daily Living Movements with Motion Capture Systems in Virtual Reality.

Seo, K., Lee, A., Kim, J., Ryu, H., & Choi, H. (2018). Journal of Visualized Experiments (134), e57284; 

Categorization of UX method based on UX expert's competence model. 

Lee, A., Kang, H. J., & Kwon, G. H. (2017). Society of Design Convergence. [Abstract], [PDF]



Values for the Online Professional Community.

Kang, H. J., Lee, A., & Kwon G. H. (2017). Proc of HCI Korea 2017. 137-140. [PDF]


My mental scrapbook: What to store, what to remember, and what to retrieve in the lifelog data.

Lee, A., & Ryu, H. (2016). Proc of HCI Korea 2016. 396-401. DOI: 10.17210/hcik.2016.01.396


How to continue sustainable user engagement with perpetual photo archive through wearable camera.

Lee, A., & Ryu, H. (2016). ACM CHI'2016 Workshop - Personal Information Management Workshop. San Jose, CA, USA  [PDF]


Fingerstroke time estimates for touchscreen-based mobile gaming interaction.

Lee, A., Song, K., Ryu, H., Kim, J., & Kwon, G. H. (2015). Human movement science. 44, 211-224.

DOI: 10.1016/j.humov.2015.09.003


Challenges for Wearable Camera: Understanding of the meaning behind photo-taking.

Lee, A. (2015). CHI 2015 Extended Abstract. 139-144. ACM. DOI: 10.1145/2702613.2726967

**2nd place, Student Research Competition


A Study for Designing a Wearable Camera as an Experience-Sharing and Exchanging Channel. 

Lee, A., Kim, J., & Ryu, H. (2015). Proc of HCI Korea 2015. 252-255.


Imagine lab, Hanyang University.

Lee, A., Seo, K., Kim, J., Kwon, G. H., and Ryu, H. (Dec. 2015). Interactions, 23(1), 16-19. DOI: 10.1145/2855182


Challenges of Designing a Life-Log Sharing System - The Pensieve.

Lee, A., Kim, J., & Ryu, H. (2014). Proc of AHFE 2014. 469-475. [PDF]

**Best paper in Affective and Pleasurable Design 


Exploring the Potentials of Mobile Learning for Stroke Patients: RehabMaster Mobile.

Lee, A., Kim, J., & Ryu, H. (2014).  In J. Traxler & A. Kukulska-Hulme (Eds.). Mobile Learning: THE NEXT GENERATION. New York, NY: Routledge. 100-113.

A Study on Cognitive Intervention for Older Adults using ‘Draw Something’ Game.

Song, K. B., Lee, A., Kim, J., & Ryu, H. (2014). Proc of HCI Korea 2014. 233-236.


Mapping Mobile Learning in Space and Time.

Parsons, D., Ahn, J. L., Lee, A., Song, K., & Yoon, M. (2013). Proc of mLearn 2013. 39. DOI:10.5339/qproc.2013.mlearn.39

The Necessity of Considering Two Different Parties, Experiencer and Experience-receiver in Designing Visual Life-logging Sharing System Design.

Lee, A., and Ryu, H. (2014). Proc of HCI 2014. 287-289.

Personality and its effects on learning performance: Design guidelines for an adaptive e-learning system based on a user model.

Kim, J., Lee, A., & Ryu, H. (2013). International Journal of Industrial Ergonomics. DOI:10.1016/j.ergon.2013.03.001


The Fingerstroke-level Model StrikesBack: a Modified Keystroke-level Model in Developing a Gaming UI for 4g Networks.

Song, K., Kim, J., Cho, Y. H., Lee, A., Ryu., H., Choi, J. W., & Lee. Y. (2013). CHI 2013 Extended Abstracts.

2359-2362. ACM. DOI: 10.1145/2468356.2468769

Social versus individual flow in mobile learning.

Lee, A., & Ryu, H. (2013). In Z. L. Berge & L. Muilenburg (Eds.). Handbook of mobile learning. New York, NY: Routledge.


A rehabilitation program design for the stroke patients and caregivers with Activity Theory.

Lee, A., & Ryu, H. (2013). Proc of HCI Korea 2013. 192-195.


A model for predicting responses in an emergency task: An empirical account of memory decay.

Kim, H., Lee, A., Kim, J., & Ryu, H. (2012). Proc of Korean Institute of Industrial Engineers 2012. 136-148.


Game Design for Modulating Aggression: A new evaluation for gaming effects.

Lee, A., Song, C. Y., & Ryu, H. (2012). Proc of HCI Korea 2012. 259-263.

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